In the last five years we have witnessed an enormous interest
in the idea of the virtual, triggered by the increasing availability
of advanced information technology. The capacity of this technology
to model and simulate the behaviour and the perception of environments
have raised enormous expectations about the possibilities of producing
synthetic, virtual environments that will eventually replace reality
in the forms we know it. But if this virtual fever is a very recent
phenomenon associated to the development of information technology,
the idea of the virtual is not new. Virtual comes from the latin
virtus, which means "potential" or "force", and becomes actual
once it is made effective, perceptible or operative. Deleuze explains
that the actualisation of the virtual is not the same as the realisation
of the possible. Where the realisation of the possible is a process
of achievement, a development of an existing model, the actualisation
of the virtual can never reach a state of closure. The virtual
has always a multiplicity of possible actualisations, and is always
the origin or the limit of a new lineage rather than the exhaustion
of the possible. This aception of the term opens a whole new field
of possibilities for the virtual, beyond its conventional meaning
as the replacement to the real. The virtual in this sense must
coexist, tamper with the real, rather than becoming its replacement.
The virtual is an artifice that produces a whole new construction
of nature, of the real.
This concept of the virtual as what unfolds potentials beyond
the given identities of form, function and place is in many ways
coincident with the idea we had in mind when we started the project
of foa, four years ago, as a practice dedicated to explore the
potentials that a foreign perspective of the real may be able
to unfold, beyond the conventions that construct a given domain
of reality. Foreign naiveness, clumsiness or even brutality may
eventually become instruments of this form of the virtual that
escapes from perfecting the convention and realising the possible,
and break into new forms of constructing the real.
The "aesthetic of dissapearance" and the "precession of simulacra"
have grown out of the possibilities produced by the emerging information
technologies, proposing the virtual as the dissolution of the
body and the space in this emerging virtual world of screens,
images and connections. But rather than constructing a sophisticated
surrogate of the real, we would be interested to open unprecedented
forms of its physical and programmatic constructions, proliferate
the real towards unexpected directions.
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YOKOHAMA PROJECT, MODEL VIEW FROM THE TOP OF PIER |
MODEL VIEW FROM THE BOTTOM OF PIER |
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CG IMAGE OF ROOF PLAZA |
APRON PLAN |
TERMINAL PLAN |
CIVIC FACILITIES PLAN |
ROOF PLAZA PLAN |
It is obvious that information technology has been a very important
tool in the development of our work, and in the achievement of
the form of virtuality that we are talking about: not so much
as a tool for the simulation of reality, but rather as a tool
for "modelling", in the broad sense of the term. To make a "model"
means to design a device that, in the absence of verified data
about its behaviour, simulates a system. Information technology
becomes in this way an ideal tool for the production of the virtual,
not as the reproduction of the real. The computer not only allows
us to mimic a pre-existing reality, but also to construct organisations
and images that we had never seen before, and that we could have
never seen -and therefore we could have never imagined- without
its existence. "Idea" and "Image" were the same word in ancient
Greece; in other words, we can only conceptualise what we can
see. If the realisation of the possible is a matter of interpretation,
or re-description of a given set of identities or organisations,
the actualisation of the virtual can never operate by resemblance,
and therefore it requires from tools that will allow us to see
-and therefore to imagine, to conceptualise- what we have never
seen before.
The visualisation and operation with numerical data on n-dimensional
spaces available through information technology allows us to introduce
other parameters in the architectural drawings, such as time,
light, temperature, weight..., that we were not able to visualise
previously, and to test the behaviour of a system under conditions
that are not experimentally verified, to explore situations beyond
the accumulated knowledge or experience that we have from urban
or architectural systems. It is precisely this capacity to expand
our perception to domains beyond our experiential knowledge, and
to control and determine with incredible accuracy the processes
of construction of the environment that make the computer an ideal
instrument for the production of the virtual.
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APPROACH |
TRAFFIC PLAZA FOR CRUISE TERMINAL |
ENTRY TO TERMINAL |
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APRON |
BIFURCATION: APRON / DEPARTURE AND ARRIVAL HALL |
DEPATURE AND ARRIVAL HALL |
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BIFURCATION: CRUISE TERMINAL / PLAZA |
PLAZA AND VISITOR'S DECK |
ENTRY TO RESTAURANTS, SHOPPING SPACE |
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BIFURCATION: CRUISE DECK / VISITOR'S DECK |
CRUISE DECK |
SHOPPING SPACE |
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EAST ELEVATION |
LONGITUDINAL SECTION THROUGH CENTER |
LONGITUDINAL SECTION THROUGH WEST SIDE RAMPS |
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SALON OF CIVIC EXCHANGE AND RESTAURANTS SECTION |
TERMINAL SECTION (CENTER) |
SHOPPING SPACE |
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DOMESTIC TERMINAL SECTION |
INTERNATIONAL TERMINAL SECTION |
ELEVATION TOWARD THE CITY |
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ENTRY TO SALON OF CIVIC EXCHA |
PLAZA |
RESTAURANT |
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SALON OF CIVIC EXCHANGE |
EXPLODED SURFACES |
MOCK-UP OF CARDBOARD STRUCTURE |
PUSAN PROJECT
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VIEW OF HIGHRISE BUILDINGS AND ROOF PLAZA |
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VIEW OF ROOF PLAZA |
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VIEW OF CONCOURSE |
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AERIAL VIEW |
VIEW OF PLATFORM |
VIRTUAL HOUSE PROJECT
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AXIAL ELEVATION BASIC UNIT |
TRANSVERSAL SECTION BASIC UNIT (CENTER) |
TRANSVERSAL SECTION BASIC UNIT (SIDE) |
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AXIAL ELEVATION BASIC UNIT |
ELEVATION BASIC UNIT |
MARTHA'S VINEYARD |
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LOWER FLOOR PLAN BASIC UNIT |
UPPER FLOOR PLAN BASIC UNIT |
ROOFTOP PLAN BASIC UNIT |
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ROOFTOP VIEW |
ARIZONA |
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MATTER HORN |
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SCHWARZWALD |
SAHARA |